I love the cinema. For ages I just didn't go but recently I can't get enough! Maybe it's because production companies are bringing out films that I simply can't wait to see, Despicable Me 2 being the next on my list. Or maybe it's the atmosphere, and sharing the hype that goes with being one of the first to see a new release. When Iron Man 3 came out I was there for the 00:01 showing, because that's how excited I was, call me sad / nerdy, but we all have things we 'geek out' on!
That being said, you can probably imagine how excited I was when, flipping through E&T magazine, I read about the latest advances in cinema sound. What with 3D now common place, sound needed to catch up with the visual feast that goes on when you go and see that latest blockbuster on the big screen, and that's where Dolby Atmos comes in.
What is Dolby Atmos?
So far, in the UK, there is only one cinema that has this new technology installed, and of course you will find it in London: Empire's Leicester Square complex. This 3D sound system will integrate up to 64 speakers, all of which can be individually isolated to pin-point sound to a certain location in the cinema. Not only that, but because of the isolation of the speakers, the sound can move, dragging you further in to the cinema experience and immersing you deep into the movie atmosphere.
Diagrams comparing the three Dolby sound systems available at present. (From the Dolby website)
A few films have already been released supporting this new sound format, including Star Trek Into Darkness, in which people have claimed they found themselves ducking to avoid overhead space craft! This is the first time speakers will be placed in the ceiling, leading to a depth of sound never experienced before in the cinema. However it seems that the home cinema craze have already adopted this trend, Bang and Olufson, Bose, and Harmon Kardon have developed speakers specially designed to be installed into the ceiling.
Not only is the new technology exciting news for the average cinema buff, but film developers will no longer have to mix their sound to suit the number of speakers in the cinema, Dolby Atmos will do this for them, making the most of the speakers available, whether it be in a huge cinema, or a smaller independent establishment.
Rollout of this new sound technology may take some time. Cinemas will have to close in order to have their systems upgraded, and I doubt that it will be cheap. But I for one am looking forward to my cinema experience being all the more exciting!
The claws were out at E3 last week when Sony released this very tongue in cheek response to Microsoft's Xbox One announcement, which explained that new DRM (digital rights management) restrictions will result in harsher controls on lending, sharing and trading games:
Microsoft claim that the new restrictions will actually improve the gaming market. With a new cloud-based system, Microsoft explained how a user will simply be able to log onto any Xbox One console and access their full games library, and that up to 10 family and friends can have accounts on the same console, and access all content stored on there. Furthermore, this system will allow downloads of new releases at the same time as the disc version enters the shops, so no more late night queuing. And really, what would be the point now that a disc will only be needed once to install the game, then it becomes surplus to requirement. (Anyone else think this screams of PC gaming?)
However, there is a downside to all this. Get banned from Xbox Live and you lose all your game licences, oh, and you can't play offline, and the console has to connect to the internet once every 24 hours if you're playing on your own console, once an hour if you're playing your games on a friend's console.
The Xbox One- someone commented it looks like a VCR,
I can't help but agree.
As far as trading goes, you can digitally give your games to your friends if you no longer want them, as long as they have been your friend on your Xbox account for more than 30 days, and you can only give your game away to one person. As far as I can tell you will be able to trade games developed by Microsoft through traditional means, for example CEX in the UK, but the retailers must pay a fee to be able to resell.
Trying to clear up the confusion
I must state at this point that there is an awful lot of confusion over what these restrictions mean / don't mean for the average gamer. I have done my best to decipher the endless rants (there are literally hundreds), and the occasional bit of praise for the new system. The general consensus though, is that Microsoft brought nothing but bad, and confusing, news to the E3 table.
But before we take our hats off to Sony and claim, as others put it, that they 'won' E3, I decided to have a deeper look into what Microsoft are trying to do, and why.
Under the surface of what seems like a power trip from Microsoft, it appears that the Xbox One, and its new restrictions, are designed to sustain / encourage, (depending on your opinion of the gaming world), social gaming. At the same time Microsoft are handing power back to the publishers and developers, allowing them to opt in to allowing re-sales of their games, and in turn giving them control of the distribution of their products. In fact, this guy argues a pretty good case as to why the new DRM restrictions are not all doom and gloom, and raises the point that developers have to make a living too!
I'm still not convinced...
The Play Station 4- definitely smarter looking in my opinion.
Others have also argued an excellent point though: would this set up work in any other market? Look at books for example. Do I have to have known someone 30 days before I can give them a book? The same goes for DVDs, pens, or anything tangible really. If I have bought a disc, surely that is my copy to do with as I please (within the constraints of the law of course). And this is where Sony's argument sits, they are quite realistic about the fact that people may want to lend or even pass / sell games on. It could be argued that lending leads to more sales, in a 'try before you buy' sense.
Maybe, like hundreds of others out there, I have got the wrong end of the stick. What worries me more is the hundreds that have no idea about any of this, and who's brand-loyal children will be going crazy for the £429 Xbox One this Christmas (it's due for release in November). Yes, that's how much it's going to be. The Play Station 4 undercuts it by £80, at £349, but does not include their camera add on. So there is a lot of money to be invested here. And as a friend rightly pointed out, he is a lot less inclined to spend another £50 on a game, that after a period of time, (either after completion or out of boredom), he cannot sell on to get a bit of money towards their next purchase.
Here at the studio we would love to hear your thoughts on this. I may have opened a can of worms, but who doesn't love a good debate? Leave us a comment or tweet us @ubd_studio
Recently, Kinder launched the new campaign, 'The new face of Kinder' and I've seen it everywhere. The ads use naive and whimsical pencil-drawn-style illustrations and type. It's a great way to get kids and parents actively involved in the brand.
Having had a couple of holidays in Germany, I know how important their confectionery is to them, how the aisles and aisles of chocolate and gummy bears running down the Galeria Kaufhof food hall (large German department store) are much-loved by residents and visitors too.
For inspiration for children's brands and confectionery brands, I often think to those long aisles of colourful packaging and soft sweet scents, and the light-hearted adverts that make us smile.
Haribo and Maoam
One of the most popular German brands is Haribo. I bet we all know their strapline by now. To get some childlike inspiration and a smile on your face, watch the Haribo and Maoam (sub-brand) ads here:
To see the New Face of Kinder campaign, with its lovely typography and illustration style, and to enter your little'un: www.faceofkinder.com
Ferrero is currently running two competitions: to design and win your own bike helmet, and to win a family cycling holiday at Centreparks, with its other sub-brand Nutella. The brand is very much about family involvement, which is smart; it's the parents who buy the product.
Ever noticed that the Nutella and the Kinder logos use a similar style? That's brand continuity, the subtlety that lets you know the two brands are connected.
Milka
Another great European brand, founded in Switzerland, is Milka (now owned by Kraft, together with Cadbury's and Oreo), who took their purple cow from the packaging and made it into a purple chocolate icon:
Ritter Sport
And for the adults, who love their continental chocolate, take a look at the clean, fresh and colourful Ritter Sport packaging.
Ritter Sport, founded in 1912, was the first chocolate company to use yoghurt in 1970 – an innovative move, and brave for a small family-owned company; the packaging very much reflects the business.
It's also great of Ritter Sport to put their packaging evolution on the website so we can see how they have evolved over the years:
From my research I gather the museum and factory in Waldenbuch, Germany, or the museum in Berlin, Germany, are very much worth a visit:
Just two of the 150 names available on Coke products this summer.
By now we are sure that you have all seen Coca Cola's latest marketing campaign: "Share a Coke with..." It appears that personalisation is a big thing in the food and drink industry at present.
Personalisation can be as simple as using a lead or client's first name on an email, or you could go to the extreme like Coke, and put your customers' names on the products.
Coca Cola have used the top 150 names in the UK to create personalised bottles of regular Coke, Diet Coke and Coke Zero, the idea being that you share the bottles with friends and family. The campaign is set to be around all summer, and Coke are even hosting events for those whose name do not appear on the shelves, allowing them to have personalised bottles printed.
The one and only name featuring on an Irn-Bru can
HP Sauce are also jumping on the personalisation bandwagon specifically for Fathers Day (June 16th). Using a Facebook competition, HP are allowing 100 of their biggest fans to win personalised bottles of sauce for their dads. No surprises that your chances of winning are doubled if you choose to share the campaign on your Facebook timeline. HP Sauce state that the reasoning behind the campaign is to reward their most loyal fans (and their dads) in "a new and exciting way".
A slightly tongue-in-cheek nod to personalisation is Irn-Bru's new can. Following on from their TV campaign, the scottish soft drink has released pictures of a personalised can, but it's only suitable if your name is Fanny. Unfortunately the can is not available in stores, and there is no word as yet that it ever will be.
An example from the HP Sauce campaign.
Personalisation is a rewarding strategy, both from the prospective of the
business, and your audience. The customer feels that they are being given something back from the company, and the company is able to encourage loyalty and advocacy.
Do you use personalisation in your marketing strategy?